Archive for the 'Development' Category

Testuff – a test case management service

Wednesday, October 17th, 2007

I haven’t posted too much here lately and for a good reason. Arik and I have been hard at work to release the first public beta of our test management service called Testuff. Developing software is hard enough when you have plenty of resources but when you are a one- or two-man shop with limited [...]

Building M2Crypto on Windows

Tuesday, September 25th, 2007

Here’s another installment in what seems to be turning into a series of compilation instructions for Windows of libraries that were born and raised on Linux.
Python has only the most basic support for secure SSL and HTTPS and if you know anything about how SSL works, you’ll know that support doesn’t provide enough security. I’ll leave the [...]

YouTube runs on Python

Thursday, August 23rd, 2007

I love Python, I really do. It has clear syntax, a nice library support and I feel very productive using it.
But Python is an interpreted language and it’s slow. You don’t feel it until you do something stupid like going through all the pixels in a bitmap and converting them into gray scale. I tried [...]

Tracking down rogue print statements

Wednesday, February 7th, 2007

I’ve spend the last hour hunting for a rogue print somewhere in my code. I almost never use a debugger these days, relying almost exclusively on debug prints. Python makes it easy and Scite makes that even easier. That habit has just bit me in the ass. Like I said, I spend the last hour [...]

My wxPython code

Thursday, January 25th, 2007

It’s been a year now since I’ve started using Python and wxPython and it has been a wonderful experience. What I didn’t realize until now was how much useful code I’ve written during this time, code that could be useful to others as well.
I’ve decided to put up a page here, with all the modules, [...]

Building ffmpeg for Windows with MSYS and MinGW

Tuesday, January 16th, 2007

It took me the better part of a day to convince the snotty ffmpeg source code that it’s quite alright to be compiled under Windows even if it was written originally for Linux.
For those of you who don’t know what ffmpeg is and for some reason are still reading this, ffmpeg is a library of codecs for [...]